Mike Holmes Official Bobblehead

Mike Holmes Official Bobblehead Packaging

Mike Holmes Official Bobblehead Packaging, 2013

Newly added To Portfolio, Mike Holmes Official Bobblehead Packaging, Created for The Holmes Group. Product Design

Earlier this year I was asked to come up with packaging for a brand new Mike Holmes bobblehead doll/toy.  I was more than happy to have a project like this to work on.  It started with the modeling of mike’s head and body that was done by www.bobbleheadscanada.ca.  (He worked from two reference shots of Mike’s head, both front & side profiles to create a successful likeliness of mike’s face).   Once that was completed I was given the model to take dimensions from and test out packaging ideas.  I knew from the get go that I wanted to have a large visible window to showcase Mike’s bobblehead, so I tested out some designs in photoshop and then printed them out. I took the printed pieces and assembled them together to get an actual view of the box. Once I had a better understanding of that I went ahead and came up with a theme and colour that would suit the project but also the company behind it. The colour theme I chose to go with was a nice middle tone blue that I thought would match the look of the Holmes Group’s current products but still have a little more colour.  The reason for this was because I wanted a more cartoony look as it would better match the fact that it was a bobblehead and not some cold tool.

 

Mike Holmes Official Bobblehead

Mike Holmes Official Bobblehead

 

 

“I tested out some designs in photoshop and then printed them out. I took the printed pieces and assembled them together to get an actual view of the box. Once I had a better understanding of that I went ahead and came up with a theme and colour that would suit the project but also the company behind it”.

 

 

 

 

 

 

 

I was also tasked to come up with the tattoos that the bobblehead has featured on both arms.  They were created using reference images of Mike’s actual tattoos, dumb down a little bit as I knew there would be scaling issues with the decals.  Creating the tattoos really helped make the bobblehead feel more like the real & “current” Mike Holmes so I’m happy they turned out, better than expected. I used Illustrator to create the tattoos as well as the rest of the packaging.  I highly recommend any illustrators just starting out to try their hand at the slice tool as it works really great in creating cartoony imagery.

Packaging

Packaging

 “Creating the tattoos really helped make the bobblehead feel more like the real & “current” Mike Holmes so I’m happy they turned out, better than expected”.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

More images for this project can be found in my portfolio under, Mike Holmes Official Bobblehead Packaging 

Brute War Video Game Cover

Brute War – Video Game Concept Cover

Brute War Cover

Brute War Cover

Brute War – Video Game Concept Cover, 2011

Newly added To Portfolio, Brute War – Video Game Concept Cover, Created for Sheridan College. Product Illustration

This project was created for Sheridan College in 2011 while I was still developing my portfolio.  I was in my final year and was trying to round out my portfolio and I realized I didn’t have any good character Illustrations.  A project came up to create a video game cover and I decided to go with something a little more current and not necessarily technically based.  A project like this was fun but also daunting as I’m not to good with skin painting so I went a little more comic book with the tones.  The character featured in this illustration is based on an image of myself.  I wanted something that made the character look big but also displayed the atmosphere in which the character would exist in.  I chose to go with an “up” angle to achieve that.  Helicopters and buildings were added to fill the sky and create a much grander looking scene. The gun was modelled after the Heckler & Koch MK 23 along with a lot of modification. After some peer review it was noted that the weapon looked a little small in the characters hands.  To fix this problem a large piece was added to the top of the Socom. This created more visual balance in the weight of the weapon compared to the character.

 

 

 

“The gun was modelled after the Heckler & Koch MK 23 along with a lot of modification. After some peer review it was noted that the weapon looked a little small in the characters hands.  To fix this problem a large piece was added to the top of the Socom. This created more visual balance in the weight of the weapon compared to the character”.

 

Here is a process video showing how the leg armour evolved during the creation of this illustration.  I start off pretty rough and then later fine tune it once i’m happy with it.  I take a different approach with every illustration, sometimes I draw the whole character out and other times I draw parts and then go from there.  Since I wanted to make sure I was happy with the skin – I did that first and then completed the other areas last.

More images for this project can be found in my portfolio under, Brute War – Video Game Concept Cover

 

 

kevinprendergast.com

Macro Nutrition – Iso-Synth, Product Packaging

Newly added To Portfolio, Macro-Nutrition Product Packaging Created for Sheridan College.  Product Design, Graphic Design, Technical Illustration.

Full product concept.  Macro Nutrition – Container concept modeled in Bonzai 3D, graphic wrap created in Illustrator and Photoshop.

This started as an assignment to develop product packaging for an idea that focused on 3 Flavors.  I decided to develop a concept for a Nutritional company, creating the Full Branding image.  From the Logo’s, Products, Flavours & Containers.  A lot of reference was placed towards pre-existing Health & Wellness companies, mainly the MuscleTech & Optimum Nutriton brands.  They’re designs are pretty fresh and up to date compared to a few of the lesser known brands.  After I had my reference material, I went into creating the container  – which was pretty simple. The container was designed so the lids would cup the next container that sat above it, Creating a more balanced display when placed in a store setting.  There also was some thought put into the inside of the container that showcased how the protein would have been dispersed for a mixed container.  Something that I haven’t seen done yet.  (I’ll update the gallery with a photo of this example shortly).  After I completely this stage I created the logo and decided on the flavours for the proteins.  The fruits were created in Illustrator & Photoshop and then placed onto a rough design of the label which I knew would wrap around the containers.  A little bit of graphic design & it was ready to be mapped onto the 3D model & rendered out.