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SUPER SISTERS ARCADE

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Follow along in the process of building The Super Sisters Arcade Cabinet

 

 

REMINISCING

THE EARLY YEARS

 

Back in the late 80’s and early 90’s I remember walking to the corner store with my parents so they could buy packs of King sized Du Maurier’s for their bad habits. I would ask my parents for some extra change for the arcade that was sitting near the door.  One of the earliest games that I remember playing was Ivan “Ironman” Stewart’s Super Off Road. This game had 3 steering wheels attached to it and it looked amazing! I could barely see over the controls to play, but it gave me that chance to feel like a racecar driver and I was willing to stand on my toes to do it!

OFFROAD

My second introduction to arcade gaming was with my Aunt.  Whenever I would visit her, she would take me to an old sub and sandwich cafe. Inside was a Pacman cocktail cabinet. I had never seen anything like it, I was able to eat an entire sub on top of it while running away from ghosts! As I grew up I saw games like Mortal Kombat change the gaming scene by digitizing photos for graphics and Killer Instinct up the gaming industry with their unique combo system. I remember playing KI inside Sam the Record Man’s Record store in Toronto. They had a couple of cabinets hidden away upstairs – this was years before the iconic store closed down. Reliving these memories as a dad made me think about my own kids and how fun it would be to share some of those experiences with them.

After seeing a lot of the DIY cabinets online, it inspired me to try making one myself. I had an old PC laying around from 2006 and a cheap tv monitor collecting dust on top of a dresser upstairs and I thought to myself I can do this!… Because of the quarantine from the Coronavirus,  I finally had some downtime to actually start planning and building the cabinet.

 

PLANNING

PEN TO PAPER

I first researched a lot of cabinets online to find out what kind of shape I wanted. I preferred something classic but not too bulky.  The old cabinets were bulkier due to the CRT televisions, mine only needed to house a LCD screen so I knew I could cut back on thickness. Once I had enough reference material I began with some rough sketches on paper. I kept in mind things like counter heights and door widths so I would be able to move this inside once it was finished. The overall design ended up being 30″x72″x24″. This also allowed me to maximize material use while minimizing its cost as I was able to fit two panels on a single sheet of 4’x8′ MDF.

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THE BUILD

SAW SOME DUST

I used the measurements from the planning phase and plotted them down onto the MDF sheet.  I cut along the line using a jigsaw.  Once the first sheet was cut it was a simple process of tracing around the previously cut sheet to transfer the outline onto another sheet.

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Once both sheets were cut I clamped them down and did some light sanding around the edges using a drill attachment.  I then used a sanding sponge to touch up any inside corners. I also filled in any gaps where my blade overshot the inside lines using wood-glue and sawdust. After that was complete I was left with two identical pieces.

 

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Next step I added some blocking for the outside cabinet pieces to rest against.  This was inset about 3/4″ all the way around so the cabinet doors would remain flush.  I did add extra space around the monitor going in about 1-1/2″- 2″ to give some depth around the monitor and some play-room to adjust the viewing angle of the monitor.  After the blocking was done on both pieces I installed 3 cross-members using wood-glue and 1 -1/8″ MDF screws. From here I assembled both ends together, installed some castors and set it upright.

 

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I attached the monitor to the Vesa mounts on the back. I drilled 4 holes into two separate pieces I had laying around.  This actually made it easier to line up the holes instead of using one solid piece. The cross-pieces that hold the monitor in place were attached with metal brackets allowing me to potentially upgrade or swap out this monitor if anything failed down the road. I also put a hinge on the back door for the same reasons. (The bottom was left open to allow for the computer to fan out).

 

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At this point I was well into designing the graphics for the arcade.  I wanted something bright, colourful and cartoonish. I thought it would be a great idea to utilize Mario’s Go-Kart and have my daughters driving around in it.  The background if you can’t tell is the CN tower and Toronto’s infamous streetcar to represent my life journey. I also liked the Mario typography used for their past games and thought it would be fun to include that as well. I used all these ideas as inspiration to do the illustrations myself!

 

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Supersisters

 

I laid down a piece of MDF to test out the graphics for the control panel.  I printed crosshairs to mark where each hole needed to be drilled out.  I chose to go with a standard Japanese-style layout borrowed from stagecoin.com

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While I was waiting on the router bits – I cut the slots for the T-molding after the cabinet was already upright. It was an easy fix to just lay the cabinet on it’s side and work on it in that position. I cut a 1/16″ slot all the way around the edge using a 3-wing slot cutter attached to an arbor fitted for the router I was using. I’d recommend going slow and making sure your cuts are deep enough as I had to go back and cut certain spots a little deeper.

 

I reinstalled the monitor to get the final positioning for the outside pieces before wood-gluing and screwing it all together.

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I went back to the control panel and overlaid a sheet of acrylic on top of the graphic and MDF before drilling 1/8″ holes to mark where the buttons and joysticks would sit. I removed the pieces from each other and drilled 1 – 1/8″ holes for the buttons and joystick using a wood paddle-bit.  I used a step-bit to drill into the sheet of acrylic as it’s much more delicate of a material to work with. I used a 3″ Hole saw to drill for the trackball and hoped for the best! Luckily it turned out okay.  I’d recommend using a 3 -1/8″ bit as I needed to modify the top trim ring slightly to make it fit.

 

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I flipped over the control panel and dug out a spot for the trackball to sit using a paddle-bit and a chisel.  This section would be hidden in the final product so I wasn’t too worried about clean edges. I placed the acrylic on top and fitted the trim piece in. I drilled 4″ speakers holes with a hole saw and another hole in the front for a USB extender. So far so good!

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PRIMED AND PAINTED

PUTTING ON A COAT BUD

 

It was time to paint the cabinet. I used an oil based paint and primer in-one and went with a black satin finish. The only part that was to be left visible after the vinyl graphic installation would be the speakers and the back but this part was necessary to help allow the vinyl to adhere to the MDF properly.

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After a couple coats it was looking pretty good. I installed the marquee lighting and attached the monitor to its final resting spot. The speakers were also wired up and attached to an amplifier placed inside the cabinet.

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My wife and daughter testing out some TMNT

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.. and some some Street Fighter IV

VINYL

GRAM-MO-MO-PHONE

The vinyl graphics took some time to arrive but this allowed for the paint to have a good amount of time to dry. My wife assisted me with adhering the vinyl and I would recommend anyone not familiar with laying down vinyl to get an extra pair of hands for this process, especially with the larger sheets.  I made sure the graphic had about an 1″ or more bleed all the way around the cabinet so any minor shifting of the paper wouldn’t show.  I taped the paper down in place using painter’s tape on the ends and in the center. I worked from the center, peeling the backing off and slowly dropping the sheet down evenly, applying pressure with vinyl applicator and until the vinyl was fully applied and all air bubbles were removed. We then did the same for the top, working from the center and going up towards the marquee.

 

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Cut along the vinyl with a blade to produce sharp edges.

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Repeated the process for the remaining panels.

 

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Installing the 3/4″ Blue T-Molding using a rubber mallot

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The Super Sisters see the graphics installed for the first time!

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Then I started to work on the buttons. I didn’t have them or the joysticks yet to test fit everything before the control panel install. So I waited to apply these graphics just in case I had to do any modifications to the wooden panel. Luckily everything fit so I was able to quickly install the control panel graphic using the same technique as above.  I chose to go with sanwa sticks with the bat-top and LED buttons to create a colourful cabinet.

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Testing the trackball out at night prior to hooking up the buttons and joysticks.

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Wiring up the LED’s and joysticks.  Instead of plugging the LED buttons into my computer’s power supply I spliced it and attached it to an old 12v charger. I then hooked it into a bluetooth outlet plug so I could turn off all the lights independently from the rest of the unit. I used a 2-player Xin-mo USB board to hook the controllers to the PC. (Also works for PS3!)

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Mapping the Joysticks and buttons

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Time to Enjoy it with the Super Sisters.

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Holmes Approved Homes Inspection Stages

Newly added to Portfolio, Illustration/Model demonstrating the different inspection stages of the Holmes Approved Homes Certification Program.

Foundation: This is a detailed inspection of the structure that supports your entire home: the foundation—from the footings to the waterproof membrane system. This inspection protects your home’s resistance against moisture and basement leaks.

Durability: Your home’s exterior building wrap is inspected to ensure maximum mould and moisture protection. Electrical, plumbing and HVAC rough-in stage inspections are also conducted to confirm they have been properly installed.

Energy Efficiency: This inspection tests every part of your home’s construction that has a direct impact on its energy efficiency, including a tight building envelope and sealed air ducts, as well as maximized heating and cooling.

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Roof Inspection: A full review of your home’s roof installation is completed, including soffits, trim, gutters and downspouts. This confirms they meet manufacturer warranty conditions to protect your home for generations.

Final Inspection: Your entire home is inspected to make sure it meets every one of Mike’s specifications. This inspection verifies minimum water infiltration, maximum moisture protection and proper ventilation systems for maximized indoor air quality.

Healthy Home: As a final inspection, your home is examined to make sure safer, healthier, more durable materials were properly installed—from paints, appliances and flooring to the HVAC and water purification systems.

 

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You can find more information on at  www.holmesapprovedhomes.com

 

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The Holmes Manual

The Holmes Manual, 2014

Copyright © 2014 Restovate Ltd.  All rights reserved.  Created for The Holmes Group & Harper Collins

I have a couple illustrations featured in Mike’s all-new book, The Holmes Manual.  Due for release June 3rd, 2014.  Please check it out!

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The Holmes Manual Cover

 

 

Maintaining your home now will make your life easier down the road. As Canada’s most trusted contractor, Mike Holmes helps you Make It Right. Providing solutions to everyday problems, The Holmes Manual has your whole house covered: from top to bottom, outside to inside, foundations to finishes. Mike answers the questions homeowners ask him all the time, including: Why do my windows have moisture in them? What is the life expectancy of plumbing? What kind of ceiling is best in a basement? How often should I have my ducts cleaned? How can I tell if our house has mold? Packed with handy tips, photographs, and diagrams, The Holmes Manual is a must-have guide for every homeowner.

 

 


 

 

 

 

 

More Projects done for The Holmes Group, can be found in the portfolio section.  Portfolio

 

Mike Holmes Official Bobblehead

Mike Holmes Official Bobblehead Packaging

Mike Holmes Official Bobblehead Packaging, 2013

Newly added To Portfolio, Mike Holmes Official Bobblehead Packaging, Created for The Holmes Group. Product Design

Earlier this year I was asked to come up with packaging for a brand new Mike Holmes bobblehead doll/toy.  I was more than happy to have a project like this to work on.  It started with the modeling of mike’s head and body that was done by www.bobbleheadscanada.ca.  (He worked from two reference shots of Mike’s head, both front & side profiles to create a successful likeliness of mike’s face).   Once that was completed I was given the model to take dimensions from and test out packaging ideas.  I knew from the get go that I wanted to have a large visible window to showcase Mike’s bobblehead, so I tested out some designs in photoshop and then printed them out. I took the printed pieces and assembled them together to get an actual view of the box. Once I had a better understanding of that I went ahead and came up with a theme and colour that would suit the project but also the company behind it. The colour theme I chose to go with was a nice middle tone blue that I thought would match the look of the Holmes Group’s current products but still have a little more colour.  The reason for this was because I wanted a more cartoony look as it would better match the fact that it was a bobblehead and not some cold tool.

 

Mike Holmes Official Bobblehead

Mike Holmes Official Bobblehead

 

 

“I tested out some designs in photoshop and then printed them out. I took the printed pieces and assembled them together to get an actual view of the box. Once I had a better understanding of that I went ahead and came up with a theme and colour that would suit the project but also the company behind it”.

 

 

 

 

 

 

 

I was also tasked to come up with the tattoos that the bobblehead has featured on both arms.  They were created using reference images of Mike’s actual tattoos, dumb down a little bit as I knew there would be scaling issues with the decals.  Creating the tattoos really helped make the bobblehead feel more like the real & “current” Mike Holmes so I’m happy they turned out, better than expected. I used Illustrator to create the tattoos as well as the rest of the packaging.  I highly recommend any illustrators just starting out to try their hand at the slice tool as it works really great in creating cartoony imagery.

Packaging

Packaging

 “Creating the tattoos really helped make the bobblehead feel more like the real & “current” Mike Holmes so I’m happy they turned out, better than expected”.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

More images for this project can be found in my portfolio under, Mike Holmes Official Bobblehead Packaging 

Brute War Video Game Cover

Brute War – Video Game Concept Cover

Brute War Cover

Brute War Cover

Brute War – Video Game Concept Cover, 2011

Newly added To Portfolio, Brute War – Video Game Concept Cover, Created for Sheridan College. Product Illustration

This project was created for Sheridan College in 2011 while I was still developing my portfolio.  I was in my final year and was trying to round out my portfolio and I realized I didn’t have any good character Illustrations.  A project came up to create a video game cover and I decided to go with something a little more current and not necessarily technically based.  A project like this was fun but also daunting as I’m not to good with skin painting so I went a little more comic book with the tones.  The character featured in this illustration is based on an image of myself.  I wanted something that made the character look big but also displayed the atmosphere in which the character would exist in.  I chose to go with an “up” angle to achieve that.  Helicopters and buildings were added to fill the sky and create a much grander looking scene. The gun was modelled after the Heckler & Koch MK 23 along with a lot of modification. After some peer review it was noted that the weapon looked a little small in the characters hands.  To fix this problem a large piece was added to the top of the Socom. This created more visual balance in the weight of the weapon compared to the character.

 

 

 

“The gun was modelled after the Heckler & Koch MK 23 along with a lot of modification. After some peer review it was noted that the weapon looked a little small in the characters hands.  To fix this problem a large piece was added to the top of the Socom. This created more visual balance in the weight of the weapon compared to the character”.

 

Here is a process video showing how the leg armour evolved during the creation of this illustration.  I start off pretty rough and then later fine tune it once i’m happy with it.  I take a different approach with every illustration, sometimes I draw the whole character out and other times I draw parts and then go from there.  Since I wanted to make sure I was happy with the skin – I did that first and then completed the other areas last.

More images for this project can be found in my portfolio under, Brute War – Video Game Concept Cover

 

 

crownvicslide

Modified Crown Vic, Vehicle Phantom View

Modified Crown Vic, Vehicle Phantom View, 2010-2011

Newly added To Portfolio, Modified Crown Vic, Phantom View, Created for Sheridan College. Technical Illustration. Automotive Illustration.

This project was created for Sheridan College between 2010-2011. Originally it started as a personal project to see how far I could take a phantom view illustration but inevitably turned into my thesis project for 4th year Illustration.  The difficulties in creating an illustration of this magnitude occur when you try to gather reference material. Specific components are unique from car to car, so referencing pieces from a rear-wheel drive vehicle may be completely different from that of a front-wheel or all wheel drive vehicle.  This is more true for this specific illustration because I didn’t just use references of a Ford Crown Vic.  Many different parts were used from all sorts of manufacturers, from a Mazda engine to a Cadillac Catera interior.  I went this way because I knew I wouldn’t have enough material for one specific car and I wanted to have a little fun with it at the same time.

 “The difficulties in creating an illustration of this magnitude occur when you try to gather reference material. Specific components are unique from car to car, so referencing pieces from a rear-wheel drive vehicle may be completely different from that of a front-wheel or all wheel drive vehicle.  This is more true for this specific illustration because I didn’t just use references of a Ford Crown Vic”.

Interior, Drive Shaft Phantom View

Interior, Drive Shaft Phantom View

Once most of my reference material was gathered I decided on the angle and view I wanted the car to appear on, a lot of this was based on the reference material itself as what I had to work from help dictate the final view (to some degree).  The line work began in Illustrator CS5 starting with the body.  From there I did print-outs to draw on top of which helped me map out where the rest of the components would go.  The drive shaft and steering wheel were drawn in pencil at first and then traced in illustrator but other components like the engine and wheels I created directly in Illustrator.  (I have no set method for creating an illustration, I’ll alternate from computer to pencil quite often. If one way isn’t working out I’ll switch to the other).  From there I moved onto the wheels, drawing the individual treads took a great deal of time, I think I redid a couple wheels more than once too, chalk it up to a great learning experience that was all worth it in the end.  After I was satisfied with that I started on the engine, the bread and butter of the piece.  Fitting a Mazda engine inside a Crown Vic was quite challenging but I welcomed it, things went a lot smoother here surprisingly, it just took a lot of time.  I think overall this whole piece took about 150+ hrs.  The last part was the interior and extras that I borrowed from a Cadillac Catera specifically the cream colors used in the final piece.  Coloring took place in Photoshop CS5 which was the fun part.  I worked rather large, The final piece was made to be outputted at nearly 10ft wide which really hampers the RAM on your computer working at that size.  You just have to deal with it and have patience.

 “The drive shaft and steering wheel were drawn in pencil at first and then traced in illustrator but other components like the engine and wheels I created directly in Illustrator.  (I have no set method for creating an illustration, I’ll alternate from computer to pencil quite often. If one way isn’t working out I’ll switch to the other)”

Once I had the piece close to completion I took it for some critiques, I made some modifications to the wheels, body and windows.  It was a lot of extra work but it helped the final piece in the end.  I presented this to the Adobe Design Achievement Awards, ADAA in 2011. An online award submission held by Adobe every year for current and recent graduates.  I received a semi-finalist award for this piece and some good recognition. All in all I’m happy with the final drawing but I am looking forward to trying something a little different the next time I work on an illustration of this size.

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More images for this project can be found in my portfolio under, Modified Crown Vic, Phantom View

 

 

Technical Illustrator

Mike Holmes – Roofing Images, (Manual)

Mike Holmes – Roofing Images, (Manual), 2012

Newly added To Portfolio, Mike Holmes – Roofing, Manual, Created for The Holmes Group. Technical Illustration. Architectural Construction.

Below I’ve posted a small number of illustration I did for an illustrated home manual (I’ll post some more in the future) These Illustrations were to be kept simple, on a white background and the text kept as legible as possible as the images were going to be used in many different formats. Quite often the images were to be placed fairly small so it was imperative that the outlines and text maintain their qualities so the viewer wouldn’t lose any information.

Technical Illustrator

 

Technical Illustrator

Above is an illustration showing roof vents and the purpose they serve. Roof vents are used to circulate air, keep the temperature in your attic mildly cool, protecting the climate inside your house and preventing ice dams from forming on top of your roof.

Speaking of which, the ice Damming Illustrations showing both ventilated and non-ventilated were featured in the February 2013 On The Go magazine which accompanied the Mike Holmes article titled “Ice Dams & Your Roof”

 

 

Technical Illustrator

 

Quite often the images were to be placed fairly small so it was imperative that the outlines and text maintain their qualities so the viewer wouldn’t have to compromise on information.

 

 

 

 

Below is an excerpt from the article on Ice Damming –

“Ice dams prevent water from flowing down. It will eventually back up, finding its way under the shingles and into the attic. A thick ice dam can damage roof flashing, fascia and soffits. It can even shift vent stacks and create gaps that allow water into your roof. that water can flow into your exterior wall cavities and end up in your basement. Or it can leak into your home and cause damage to walls, ceiling and insulation”

-Mike Holmes, On The Go Magazine, February 2013

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Technical Illustrator

Biomimicry, Armadillo Lizard ATV

Biomimicry, Armadillo Lizard ATV, 2010

Newly added To Portfolio, Biomimicry, Armadillo Lizard ATV, Created for Sheridan College. Technical Illustration. Scientific Illustration. Automotive Illustration. 3D.

This project was created for Sheridan College in 2010, it focused on the term Biomimicry. “The design and production of materials, structures, and systems that are modelled on biological entities and processes”. Based on this term I was tasked to come up with an idea that borrowed from biological life. Originally I had the idea to utilize an electric eels natural defense, the electric shock which can generate up to 600 volts of electricity. I wanted to convert this energy into horsepower somehow but couldn’t get past the numbers needed to compete with similar vehicles of its kind.

Technical Illustrator

This project focused on the term Biomimicry. “The design and production of materials, structures, and systems that are modelled on biological entities and processes”.

Technical Illustrator

After compiling all that data I decided to scrap the entire idea in favor of something a little more visual. I began researching other biological entities that I could still apply to a motorized vehicle and then came across the Armadillo Lizard. This lizard interested me specifically because of it’s main defensive against predators. “This heavily armoured reptile is named after the armadillo for its ability to roll itself into an almost impregnable ball when threatened. In this position, the spiny scales covering the neck, body and tail are presented to any potential predator, protecting the soft belly” -Arkive.org

 

“This heavily armoured reptile is named after the armadillo for its ability to roll itself into an almost impregnable ball when threatened”.

Technical Illustrator

Technical Illustrator

I came to the conclusion that this would be a great idea for a new tire that would work really well for an off road type of vehicle, so I began drawing up concepts of an ATV. I started with a few side profile sketches to get some ideas flowing quickly, Once I had something I was interested in, I would take it to the next step by drawing it in 3 dimensions. This would enable me to see how the machine would look and flow in a more realistic space. I treated both the body of the machine and the tire treads as one entity so as to create better flow between the two.

 

“I started with a few side profile sketches to get some ideas flowing quickly, Once I had something I found interesting I would take it to the next step by drawing it in 3 dimensions. This would enable me to see how the machine would look and flow in a more realistic space”.
 

 

Technical IllustratorI worked mainly from my own reference sketches to create the finished ATV and tire. Taking the profile sketches into 3 dimensions was probably the most crucial piece because that was where I began to see how everything was going to fit together. From this I was able to create the 3D model without running into too many unforeseeable problems and saved quite a bit of time creating the final piece.

“Taking the profile sketches into 3 dimensions was probably the most crucial piece because that was where I began to see how everything was going to fit together”.

 

 

 

 

More images for this project can be found in my portfolio under, Biomimicry, Armadillo Lizard ATV

Technical Illustrator

 

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VibroAcoustics – Vibration Isolation and Restraint Systems

Completed some work for VibroAcoustics a couple months ago and they just released their vibration isolation and restraint systems brouchure

Newly added To Portfolio, Vibration Isolation and Restraint Systems. Created for VibroAcoustics.  Technical Illustration. Architectural Construction.  3D.

 

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I was contacted by VibroAcoustics last November to complete 12 Illustrations that showcased their various vibration isolation and restraint systems.  I started with their base mounted products first.  The idea was to keep it simple and in a greyish tone so that color could be used to highlight the various components of the system used to support and minimize sound in HVAC systems.

 

 

 

 

More about the company:

“Drawing on over 50 years of experience, Vibro-Acoustics focuses chiefly on providing the application engineering expertise and product solutions needed to achieve the desired sound criteria. This requires our Application Engineers to address both structure-borne and airborne noise.

“Vibro-Acoustics focuses chiefly on providing the application engineering expertise and product solutions needed to achieve the desired sound criteria. This requires our Application Engineers to address both structure-borne and airborne noise”.

Vibro-Acoustics writes project-specific specifications for vibration isolation, seismic/ wind restraint and airborne noise to save engineers time when reviewing submittals and to help avoid vibration problems post-design. Vibro-Acoustics also serves as a single point of contact for meeting sound criteria and for ensuring solutions are code compliant”.

http://www.vibro-acoustics.com/ 

 

 

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